Thanks to the proliferation of games, films, phones, and other digital media, today’s school-age children are already visually sophisticated. They expect their online experience will come loaded with plenty of colors, sound, and motion, and might find it laughable that, just a few decades ago, a simple line of green text on a black screen could dazzle anyone.
Students with dyslexia and other specific learning disabilities are no exception. In fact, compelling visual elements may help to keep them interested when learning involves many repetitions. At Lexercise, we recognize the importance of graphics and build our educational dyslexia games online for children into an exciting visual framework.
The technological bells and whistles are designed to serve the purpose of the Lexercise games: to reinforce structured literacy concepts and make reading and spelling automatic and effortless. Each game’s artwork is a labor of attention and love. In fact, it is the dedicated attention of Lexercise Lead Artist Isabel Hennes that puts the visual pizzazz into our games.
So, meet Iszzy.
A native of Charlotte, North Carolina, Iszzy studied Art and Design at North Carolina State University, where she was introduced to serious games in a studio class during her junior year. She could immediately see herself pursuing a career in educational gaming.
Describing her relationship with education as “complicated,” Iszzy’s school experience will sound familiar to the families of children with learning difficulties. “From kindergarten through grade school I found myself faced with challenges that felt above my level of capability and skill,” she says. “The lack of confidence in my academic ability stemmed from years of misguided teaching and inflexible education systems; as a result, I found myself struggling to keep up with the heavily standardized, test-based curriculum. Fortunately, what I lacked in book smarts, I made up for in creative aptitude and a proclivity for hard work.”
Recruited to work on a National Science Foundation-funded project in game-based learning, Iszzy was inspired to pursue a graduate degree. For two years she worked with a team to develop a serious learning game that sought to improve fifth-graders’ reading comprehension of scientific text using metacognitive scaffolding. At the same time, she worked on her own project that focused on how anxiety-coping mechanisms could be integrated into a serious game.
“It brought me a tremendous amount of peace to know that people were finally recognizing that not all children learn at the same pace or in the same way, and were finding creative solutions to such ubiquitous problems. Fortunately, the accessibility of technology today means that no student should be subjected to a teaching style that does not suit his or her personal needs.”
Lexercise was a great fit and Iszzy worked as part of the development team of our online games for dyslexia for quite a while before she became a full-time Lead Artist. While she has a fundamental understanding of the technical aspects of game-building, Iszzy says, “I have always considered myself first and foremost an illustrator, so I try to draw as much as I can whether it is on the computer or on a piece of paper.”
Iszzy learned about dyslexia by redesigning the Lexercise instructional materials, and reviewing them, again and again, to make sure she understood the concepts well enough to illustrate them.
Lexercise game design, she explains, “is 100% a team effort.” Practice is a fundamental step in the Lexercise Structured Literacy Curriculum©, so the student dyslexia games have to accurately and efficiently target concepts. Everyone contributes their expertise to the plan that will eventually become a game.
Once a specific learning concept is targeted for a game, “we try to come up with a metaphor that not only applies to the concept but also comfortably fits into the world we’ve created – the Lexercise games platform. The game concept not only needs to fit all of the educational criteria but also must be engaging and motivating for the user. This step usually involves us scribbling all over a whiteboard and pieces of paper until we are satisfied with an idea.”
Inspiration for lively and relatable images can come from anywhere – “science fiction movies, games, television shows” and even the roof garden of the Lexercise communication tower!
Iszzy is quick to credit Lexercise Chief Technology Officer, Rob Morris, with “the majority of the heavy lifting,” saying he is “an incredible developer who makes the entire process such a pleasure.”
Before a game is released for use by students and therapists, there is a lot of testing and last-minute tweaks. “My favorite Lexercise game has to be Spell In The Blank,” Iszzy says. “I think it is incredibly satisfying.”
Plus, she adds, “We do have another game coming in the future, so be on the lookout!”
Thanks, Iszzy! Try out some Lexercise dyslexia games online now or contact us for more information on reading, writing, and spelling instruction for children with dyslexia and other learning disabilities.
Sandie is a speech-language pathologist with more than 30 years of experience in the private practice sector. She is Visiting Assistant Professor of Communication Sciences & Disorders at University of North Carolina Greensboro, and founder/owner of the Language & Learning Clinic, PLLC, a private practice in Elkin, NC, and Greensboro, NC, specializing in communication disorders, including disorders of reading and written language.